allUsers: Difference between revisions
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m (Fixed example code) |
Lou Montana (talk | contribs) m (Add HC info) |
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|descr= Returns a list of [[getPlayerID|player ids]] of all the users on an MP server. | |descr= Returns a list of [[getPlayerID|player ids]] of all the users on an MP server. | ||
{{Feature|informative|This also lists [[Arma 3: Headless Client|Headless Clients]].}} | |||
|s1= [[allUsers]] | |s1= [[allUsers]] | ||
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{ | { | ||
private _allUserIDs = allUsers; | private _allUserIDs = allUsers; | ||
for "_i" from | for "_i" from 0 to (count _allUserIds - 1) do | ||
{ | { | ||
diag_log format ["User #%1 ID: %2", _i, _allUserIds | diag_log format ["User #%1 ID: %2", _i + 1, _allUserIds select _i]; | ||
}; | }; | ||
}; | }; |
Latest revision as of 21:37, 14 December 2022
Description
- Description:
- Returns a list of player ids of all the users on an MP server.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- allUsers
- Return Value:
- Array of user network ID Strings (see getPlayerID, getUserInfo)
Examples
- Example 1:
Additional Information
- See also:
- getUserInfo getPlayerID allPlayers allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note