Scripted Event Handlers – Arma 3
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! Event name | ! Event name | ||
! Event passed parameters | ! Event passed parameters | ||
|- class="align-left" | |||
! colspan="3" | | |||
=== EG Spectator Display === | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "RscDisplayEGSpectator_OnCursorObjectFocused" | |||
| <sqf>params ["_object"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "RscDisplayEGSpectator_OnCursorObjectUnfocused" | |||
| <sqf>params ["_object"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "RscDisplayEGSpectator_OnFocusChanged" | |||
| <sqf>params ["_newFocus"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "RscDisplayEGSpectator_OnUiVisibilityChanged" | |||
| <sqf>params ["_isVisible"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "RscDisplayEGSpectator_MapStateChanged" | |||
| <sqf>params ["_isMapVisible"];</sqf> | |||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 55: | Line 82: | ||
| "OnGameInterrupt" | | "OnGameInterrupt" | ||
| <sqf>params ["_display"];</sqf> | | <sqf>params ["_display"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 62: | Line 91: | ||
| "OnGameOptionsExited" {{GVI|arma3|2.02}} | | "OnGameOptionsExited" {{GVI|arma3|2.02}} | ||
| <sqf>params ["_okButtonPressed"];</sqf> | | <sqf>params ["_okButtonPressed"];</sqf> | ||
|- class="align-left" | |||
! colspan="3" | | |||
=== Probing Beam (enoch) === | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "probingStarted" | |||
| <sqf>params ["_cursorTarget", "_data"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "probingEnded" | |||
| <sqf>params ["_data", "_isEnded"];</sqf> | |||
|- class="align-left" | |||
! colspan="3" | | |||
=== Respawn Display === | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "RscDisplayRespawnKeyDown" | |||
| <sqf>params ["_display", "_keyCode", "_shift", "_ctrl", "_alt"];</sqf> | |||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 69: | Line 122: | ||
| "OnSaveGame" | | "OnSaveGame" | ||
| {{n/a}} | | {{n/a}} | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 76: | Line 131: | ||
| "teamSwitched" | | "teamSwitched" | ||
| <sqf>params ["_originalUnit", "_switchToUnit"];</sqf> | | <sqf>params ["_originalUnit", "_switchToUnit"];</sqf> | ||
|- class="align-left" | |||
! colspan="3" | | |||
=== [[BIS_fnc_addScriptedEventHandler]] === | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "ScriptedEventHandlerAdded" | |||
| <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | |||
|- class="align-left" | |||
! colspan="3" | | |||
=== [[BIS_fnc_animateFlag]] === | |||
|- | |||
| <sqf>_flag</sqf> | |||
| "FlagAnimationDone" | |||
| <sqf>params ["_flag", "_phaseEnd"];</sqf> | |||
|- class="align-left" | |||
! colspan="3" | | |||
=== BIS_fnc_arsenal === | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "arsenalPreOpen" {{GVI|arma3|2.08}} Fires just before Arsenal display is created | |||
| <sqf>params ["_missionDisplay", "_center"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "arsenalOpened" | |||
| <sqf>params ["_display", "_toggleSpace"];</sqf> | |||
* _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "arsenalClosed" | |||
| <sqf>params ["_displayNull", "_toggleSpace"];</sqf> | |||
* _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | |||
|- class="align-left" | |||
! colspan="3" | | |||
=== [[BIS_fnc_bleedTickets]] === | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "dominantSideChanged" | |||
| <sqf>params ["_dominantSide", "_dominantSideOld", "_sides"];</sqf> | |||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== | === BIS_fnc_EGSpectatorCamera === | ||
|- | |- | ||
| <sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "EGSpectator_OnCameraModeChanged" | ||
| <sqf>params [" | | <sqf>params ["_newMode"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== [[ | === [[BIS_fnc_garage]] === | ||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "garageOpened" | |||
| <sqf>params ["_display", "_toggleSpace"];</sqf> | |||
|- | |- | ||
| <sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "garageClosed" | ||
| <sqf>params [" | | <sqf>params ["_displayNull", "_toggleSpace"];</sqf> | ||
* _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | |||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
{{ArgTitle|3|[[BIS_fnc_initDisplay]]|{{GVI|arma3|2.04}}}} | |||
|- | |- | ||
| <sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "OnDisplayRegistered" | ||
| <sqf>params [" | | <sqf>params ["_display", "_class"];</sqf> | ||
|- | |- | ||
| <sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "OnDisplayUnregistered" | ||
| | | <sqf>params ["_display", "_class"];</sqf> | ||
|- class="align-left" | |||
! colspan="3" | | |||
=== [[BIS_fnc_initInspectable]] === | |||
|- | |- | ||
| <sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "objectInspected" | ||
| <sqf>params [" | | <sqf>params ["_object", "_texture", "_text", "_sound", "_textureRatio"];</sqf> | ||
any data, shown as used by the [[Arma 3: Leaflets|Leaflets]] system | |||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== | === BIS_fnc_initIntelObject === | ||
|- | |||
| _object | |||
| "intelObjectFound" | |||
| <sqf>params ["_object", "_foundBy"];</sqf> | |||
|- | |- | ||
| | | <sqf>_curator</sqf> | ||
| " | | "intelObjectFound" | ||
| <sqf>params [" | | <sqf>params ["_curator", "_foundBy", "_object"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 119: | Line 245: | ||
| "BIS_fnc_kbTellLocal_played" | | "BIS_fnc_kbTellLocal_played" | ||
| <sqf>params ["_from", "_to", "_sentence", "_channel"];</sqf> | | <sqf>params ["_from", "_to", "_sentence", "_channel"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== | === [[BIS_fnc_packStaticWeapon]] === | ||
|- | |- | ||
| <sqf> | | <sqf>_group</sqf> | ||
| " | | "StaticWeaponPacked" | ||
| <sqf>params ["_group" | | <sqf>params ["_group", "_leader", "_gunner", "_assistant", "_weaponBag", "_baseBag"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 145: | Line 267: | ||
| "BIS_fnc_playVideo_stopped" | | "BIS_fnc_playVideo_stopped" | ||
| <sqf>params ["_video"];</sqf> | | <sqf>params ["_video"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== [[ | === BIS_fnc_priorityQueue* system === | ||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "BIS_onQueue%1Pop" where %1 is ID returned from [[BIS_fnc_priorityQueue_Init]] | |||
| <sqf>params ["_handle"];</sqf> | |||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "BIS_onQueue%1Push" where %1 is ID returned from [[BIS_fnc_priorityQueue_Init]] | ||
| <sqf>params [" | | <sqf>params ["_handle"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== [[ | === [[BIS_fnc_removeAllScriptedEventHandlers]] === | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| "ScriptedEventHandlerRemoved" | | "ScriptedEventHandlerRemoved" | ||
| <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | | <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== [[ | === [[BIS_fnc_removeScriptedEventHandler]] === | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| "ScriptedEventHandlerRemoved" | | "ScriptedEventHandlerRemoved" | ||
| <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | | <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 173: | Line 307: | ||
| "respawnTicketsExhausted" | | "respawnTicketsExhausted" | ||
| <sqf>params ["_target"];</sqf> | | <sqf>params ["_target"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== [[ | === [[BIS_fnc_unpackStaticWeapon]] === | ||
|- | |||
| <sqf>_group</sqf> | |||
| "StaticWeaponUnpacked" | |||
| <sqf>params ["_group", "_leader", "_gunner", "_assistant", "_weapon"];</sqf> | |||
|- class="align-left" | |||
! colspan="3" | | |||
=== Module Curator RemoteControl === | |||
|- | |- | ||
| <sqf> | | <sqf>_curator</sqf> | ||
| " | | "curatorObjectRemoteControlled" | ||
| <sqf>params [" | | <sqf>params ["_curator", "_player", "_unit", "_isRemoteControlled"];</sqf> | ||
* _isRemoteControlled is [[true]] when entering remote control, [[false]] when exiting | |||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== | === Module End Game === | ||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "EndGame_OnStageChanged" | |||
| <sqf>params ["_stage", "_side"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "EndGame_OnStartGameObjectiveCompleted" | |||
| <sqf>params ["_side"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "EndGame_OnObjectiveStateChanged" | |||
| <sqf>params ["_objective", "_side", "_newState"];</sqf> | |||
|- | |||
| <sqf>missionNamespace</sqf> | |||
| "EndGame_OnObjectiveCompleted" | |||
| <sqf>params ["_objective"];</sqf> | |||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "EndGame_OnObjectiveEnded" | ||
| <sqf>params [" | | <sqf>params ["_objective"];</sqf> | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "EndGame_OnDownloadCompleted" | ||
| <sqf>params [" | | <sqf>params ["_side", "_isUpload"];</sqf> | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "EndGame_Ended" | ||
| <sqf>params [" | | <sqf>params ["_winnerSide", "_loserSide", "_isDraw"];</sqf> | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "onUploadStateChanged" | ||
| <sqf>params [" | | <sqf>params ["_side"]; // can be nil</sqf> | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "onPickupInfoChanged" | ||
| <sqf>params [" | | <sqf>params ["_BIS_hvt_pickupInfo"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== | === Module Game Master (Zeus) === | ||
|- | |- | ||
| | | <sqf>_curator</sqf> | ||
| " | | "curatorGroupPlaced" | ||
| <sqf>params [" | | <sqf>params ["_group"];</sqf> | ||
|- | |- | ||
| <sqf>_curator</sqf> | | <sqf>_curator</sqf> | ||
| " | | "curatorObjectPlaced" | ||
| <sqf>params [ | | <sqf>params ["_object"];</sqf> | ||
|- | |- | ||
| <sqf> | | <sqf>_curator</sqf> | ||
| " | | "curatorUnitAssigned" | ||
| <sqf>params [" | | <sqf>params ["_curator", "_player"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== Module | === Module Rich Curve Key === | ||
|- | |- | ||
| | | _curKey | ||
| " | | "reached" | ||
| <sqf>params [" | | <sqf>params ["_curKey"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 241: | Line 402: | ||
| "ownerChanged" | | "ownerChanged" | ||
| <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf> | | <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 324: | Line 479: | ||
| "bis_groundSupport_disembarked" | | "bis_groundSupport_disembarked" | ||
| <sqf>params ["_bis_groundSupport_disembarked", "_group", "_transport"];</sqf> | | <sqf>params ["_bis_groundSupport_disembarked", "_group", "_transport"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== Module | === Module Timeline === | ||
|- | |- | ||
| <sqf> | | <sqf>_timeline</sqf> | ||
| " | | "finished" | ||
| <sqf>params [" | | <sqf>params ["_timeline"];</sqf> | ||
|- | |- | ||
| <sqf> | | <sqf>_timeline</sqf> | ||
| " | | "played" | ||
| | | {{n/a}} | ||
|- | |- | ||
| <sqf> | | <sqf>_timeline</sqf> | ||
| " | | "looped" | ||
| <sqf>params [" | | <sqf>params ["_timeline"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 407: | Line 505: | ||
| "BIS_fnc_moduleTrident_updated" | | "BIS_fnc_moduleTrident_updated" | ||
| <sqf>params ["_sideA", "_sideB", "_areFriendly"];</sqf> | | <sqf>params ["_sideA", "_sideB", "_areFriendly"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
! colspan="3" | | ! colspan="3" | | ||
=== | === Module Vehicle Respawn === | ||
|- | |- | ||
| <sqf>missionNamespace</sqf> | | <sqf>missionNamespace</sqf> | ||
| " | | "respawn" | ||
| <sqf>params [" | | <sqf>params ["_newVeh", "_veh"];</sqf> | ||
|} | |} | ||
[[Category: Event Handlers]] | [[Category: Event Handlers]] |
Revision as of 17:45, 17 March 2023
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event Handlers.
Functions
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
Create
Subscribe
Events
This is a list of all available scripted events that exist through BI's functions and modules. Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 2.10
Event namespace | Event name | Event passed parameters
|
---|---|---|
EG Spectator Display | ||
"RscDisplayEGSpectator_OnCursorObjectFocused" | ||
"RscDisplayEGSpectator_OnCursorObjectUnfocused" | ||
"RscDisplayEGSpectator_OnFocusChanged" | ||
"RscDisplayEGSpectator_OnUiVisibilityChanged" | ||
"RscDisplayEGSpectator_MapStateChanged" |
| |
| ||
"OnGameInterrupt" |
| |
| ||
"OnGameOptionsExited" 2.02 |
| |
Probing Beam (enoch) | ||
"probingStarted" | ||
"probingEnded" |
| |
Respawn Display | ||
"RscDisplayRespawnKeyDown" |
| |
Saving of the game, scripted or manual | ||
"OnSaveGame" | N/A
| |
teamSwitchedScript.sqs | ||
"teamSwitched" |
| |
BIS_fnc_addScriptedEventHandler | ||
"ScriptedEventHandlerAdded" |
| |
BIS_fnc_animateFlag | ||
_flag |
"FlagAnimationDone" |
|
BIS_fnc_arsenal | ||
"arsenalPreOpen" 2.08 Fires just before Arsenal display is created | ||
"arsenalOpened" |
| |
"arsenalClosed" |
| |
BIS_fnc_bleedTickets | ||
"dominantSideChanged" |
| |
BIS_fnc_EGSpectatorCamera | ||
"EGSpectator_OnCameraModeChanged" |
| |
BIS_fnc_garage | ||
"garageOpened" | ||
"garageClosed" |
| |
"OnDisplayRegistered" | ||
"OnDisplayUnregistered" |
| |
BIS_fnc_initInspectable | ||
"objectInspected" | any data, shown as used by the Leaflets system
| |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | |
_curator |
"intelObjectFound" |
|
BIS_fnc_kbTellLocal | ||
"BIS_fnc_kbTellLocal_played" |
| |
BIS_fnc_packStaticWeapon | ||
_group |
"StaticWeaponPacked" |
|
BIS_fnc_playVideo | ||
"BIS_fnc_playVideo_started" | ||
"BIS_fnc_playVideo_stopped" |
| |
BIS_fnc_priorityQueue* system | ||
"BIS_onQueue%1Pop" where %1 is ID returned from BIS_fnc_priorityQueue_Init | ||
"BIS_onQueue%1Push" where %1 is ID returned from BIS_fnc_priorityQueue_Init |
| |
BIS_fnc_removeAllScriptedEventHandlers | ||
"ScriptedEventHandlerRemoved" |
| |
BIS_fnc_removeScriptedEventHandler | ||
"ScriptedEventHandlerRemoved" |
| |
BIS_fnc_respawnTickets | ||
"respawnTicketsExhausted" |
| |
BIS_fnc_unpackStaticWeapon | ||
_group |
"StaticWeaponUnpacked" |
|
Module Curator RemoteControl | ||
_curator |
"curatorObjectRemoteControlled" |
|
Module End Game | ||
"EndGame_OnStageChanged" | ||
"EndGame_OnStartGameObjectiveCompleted" | ||
"EndGame_OnObjectiveStateChanged" | ||
"EndGame_OnObjectiveCompleted" | ||
"EndGame_OnObjectiveEnded" | ||
"EndGame_OnDownloadCompleted" | ||
"EndGame_Ended" | ||
"onUploadStateChanged" | ||
"onPickupInfoChanged" |
| |
Module Game Master (Zeus) | ||
_curator |
"curatorGroupPlaced" | |
_curator |
"curatorObjectPlaced" | |
_curator |
"curatorUnitAssigned" |
|
Module Rich Curve Key | ||
_curKey | "reached" |
|
Module Sector | ||
_sector |
"ownerChanged" |
|
Module Spawn AI: Sector Tactic | ||
"bis_groundSupport_groupSpawned" | ||
"bis_groundSupport_wiped" | ||
"bis_groundSupport_inEnemySector" | ||
"bis_groundSupport_destinationReached" | ||
"bis_groundSupport_groupTypeChanged" | ||
"bis_groundSupport_decimated" | ||
"bis_groundSupport_farFromDestination" | ||
"bis_groundSupport_needTransport" | ||
"bis_groundSupport_joined" | ||
"bis_groundSupport_closeToDestination" | ||
"bis_groundSupport_needEvac" | ||
"bis_groundSupport_needAmmo" | ||
"bis_groundSupport_needSupport" | ||
"bis_groundSupport_boarded" | ||
"bis_groundSupport_transportStarted" | ||
"bis_groundSupport_transportEnded" | ||
"bis_groundSupport_transportAborted" | ||
"bis_groundSupport_disembarked" |
| |
Module Timeline | ||
_timeline |
"finished" | |
_timeline |
"played" | N/A |
_timeline |
"looped" |
|
Module Trident | ||
"BIS_fnc_moduleTrident_updated" |
| |
Module Vehicle Respawn | ||
"respawn" |