getHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) (Fix return value) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.50 | |version1= 1.50 | ||
|arg= global | |arg= global | ||
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|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | ||
|r1= [[Number]] | |r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}}) | ||
|x1= <sqf>vehicle player getHitIndex 3;</sqf> | |x1= <sqf>vehicle player getHitIndex 3;</sqf> |
Latest revision as of 14:57, 10 May 2023
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number - before 1.94, Nothing was returned when an invalid selection was provided (now returns 0)
Examples
- Example 1:
Additional Information
- See also:
- getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamage damage
Notes
-
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