setRain: Difference between revisions
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|s2= [[setRain]] rainParams | |s2= [[setRain]] rainParams | ||
|s2effect= | |s2effect= local | ||
|s2since= arma3 2.08 | |s2since= arma3 2.08 | ||
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|s3= [[setRain]] config | |s3= [[setRain]] config | ||
|s3effect= | |s3effect= local | ||
|s3since= arma3 2.08 | |s3since= arma3 2.08 | ||
Revision as of 12:50, 27 November 2023
Description
- Description:
- Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Prior to Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax 1
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time in seconds to the new value
- rain: Number - new rain value in range 0..1.
- Return Value:
- Nothing
- Syntax:
- setRain rainParams
- Parameters:
- rainParams: Array - array of custom RainParticles params - see rainParams. Use empty array [] to reset to default config values
- Return Value:
- Nothing
- Syntax:
- setRain config
- Parameters:
- config: Config - config path to a custom class, which contains RainParticles class. Use configNull to reset to default config values
- Return Value:
- Nothing
Examples
- Example 1:
- 60 setRain 1;
- Example 2:
- Force no rain:
- Example 3:
- Snow-like effect (Since Arma 3 v2.08):
See also BIS_fnc_setRain since Arma 3 v2.10:0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; setRain [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1, 0.1, 0.1, 1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ];0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; [ "a3\data_f\snowflake4_ca.paa", // rainDropTexture 4, // texDropCount 0.01, // minRainDensity 25, // effectRadius 0.05, // windCoef 2.5, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.07, // dropWidth 0.07, // dropHeight [1, 1, 1, 0.5], // dropColor 0.0, // lumSunFront 0.2, // lumSunBack 0.5, // refractCoef 0.5, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;
Additional Information
- See also:
- rainParams BIS_fnc_setRain overcast setOvercast rain nextWeatherChange forceWeatherChange setFog setHumidity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 15, 2015 - 14:31 (UTC)
- setTimeMultiplier does not affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution