deleteVehicle: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[deleteVehicle]] objects | |||
|s2since= Arma3 2.16 | |||
|p21= objects: [[Array]] of [[Object]]s | |||
|r2= [[Nothing]] | |||
|x1= <sqf>deleteVehicle _house1;</sqf> | |x1= <sqf>deleteVehicle _house1;</sqf> |
Revision as of 13:46, 1 December 2023
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
- Problems:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- deleteVehicle object
- Parameters:
- object: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- deleteVehicle objects
- Parameters:
- objects: Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local { car deleteVehicleCrew _x } forEach crew car; deleteVehicle car;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect