scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Fix Script link) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Line 19: | Line 19: | ||
|x1= Wait until previous script is finished before starting a new one: | |x1= Wait until previous script is finished before starting a new one: | ||
<sqf> | <sqf> | ||
0 spawn | |||
{ | { | ||
_script = scriptNull; | _script = scriptNull; |
Latest revision as of 19:03, 21 April 2024
Description
- Description:
- A non-existing or completed Script Handle. To compare non-existent scripts use isNull or isEqualTo:
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script Handle - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
- Example 2:
- if (scriptDone (_obj getVariable ["TAG_objScript", scriptNull])) then { _scriptHandle = _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }; _obj setVariable ["TAG_objScript", _scriptHandle]; };
- Example 3:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
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