vectorAdd: Difference between revisions

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(syntax change)
(Algorithm & note)
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<dd class="notedate">Posted on 28 Jun, 2014
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
(ArmA3 1.22)Algorithm:
<code>
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [x1 + x2,y1 + y2,z1 + z2;]
</code>
It is recommended to use [[vectorAdd]] instead of [[BIS_fnc_vectorAdd]].
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Revision as of 08:11, 28 June 2014

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Description

Description:
Adds two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array
vector2: Array
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 + x2,y1 + y2,z1 + z2;] It is recommended to use vectorAdd instead of BIS_fnc_vectorAdd.

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