setParticleClass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (updated note)
m (updated note)
Line 51: Line 51:
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
<dd class="note">
This can be very handy for using features that can't be added with [[setParticleParams]], such as fire damage and AI view blocking.
This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 22:21, 28 June 2015

Hover & click on the images for description

Description

Description:
Set parameters from existing config class. ClassName is name of the class from CfgCloudlets. Since version 1.11.114706 you can use setParticleParams to overwrite many values set by config class, particularity those defined in ParticleArray.
Groups:
Uncategorised

Syntax

Syntax:
source setParticleClass className
Parameters:
source: Object
className: String
Return Value:
Nothing

Examples

Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];

Additional Information

See also:
Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on June 28, 2015 - 21:17 (UTC)
Waffle SS.
This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.