allPlayers: Difference between revisions
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Killzone Kid (talk | contribs) (includes headless clients) |
Killzone Kid (talk | contribs) (example) |
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|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |= | |x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |= | ||
|x3= Find all human players if headless clients are used:<code>_allHCs = [[allMissionObjects]] "HeadlessClient_F"; | |||
_allHPs = [[allPlayers]] - _allHCs;</code> |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 14:46, 8 September 2015
Description
- Description:
- Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out:
_justPlayers = allPlayers - [hc1, hc2, ...hcN];
- Groups:
- Uncategorised
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array
Examples
- Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
- Example 2:
_bluNums = west countSide allPlayers;
- Example 3:
- Find all human players if headless clients are used:
_allHCs = allMissionObjects "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;
Additional Information
- See also:
- allCuratorsallGroupsallDeadswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note