allPlayers: Difference between revisions

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(includes headless clients)
(example)
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|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |=
|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |=
|x3= Find all human players if headless clients are used:<code>_allHCs = [[allMissionObjects]] "HeadlessClient_F";
_allHPs = [[allPlayers]] - _allHCs;</code> |=


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Revision as of 14:46, 8 September 2015

Hover & click on the images for description

Description

Description:
Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out: _justPlayers = allPlayers - [hc1, hc2, ...hcN];
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array

Examples

Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 2:
_bluNums = west countSide allPlayers;
Example 3:
Find all human players if headless clients are used:_allHCs = allMissionObjects "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;

Additional Information

See also:
allCuratorsallGroupsallDeadswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer

Notes

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Notes

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