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|eff= global|= Effects in MP | |eff= global|= Effects in MP | ||
| Create object with given shape defined as path to .p3d model. Supported [[LOD]]s include [[LOD#Geometry|Geometry]], [[LOD#Fire_Geometry|Fire Geometry]], [[LOD#Roadway|Roadway]], [[LOD#ViewGeometry|View Geometry]] and [[LOD#ShadowVolume|ShadowVolume]]. Supported features include collision, texturing, animation, penetration, AI spotting occlusion and surface specific sounds (like footsteps). Unsupported features include PhysX, damage, AI pathfinding (causes walking through walls), and built in lights.<br><br> | | Create object with given shape defined as path to .p3d model. Supported [[LOD]]s include [[LOD#Geometry|Geometry]], [[LOD#Fire_Geometry|Fire Geometry]], [[LOD#Roadway|Roadway]], [[LOD#ViewGeometry|View Geometry]] and [[LOD#ShadowVolume|ShadowVolume]]. Supported features include collision, texturing, animation, penetration, AI spotting occlusion, and surface specific sounds (like footsteps). Unsupported features include PhysX, damage, AI pathfinding (causes walking through walls), and built in lights.<br><br> | ||
Given the simulation limitations, global decorative objects can be created with very little network traffic. Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks, custom models in mission, and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: [[createSimpleObject/objects]] |= Description | Given the simulation limitations, global decorative objects can be created with very little network traffic. Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks, custom models in mission, and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: [[createSimpleObject/objects]] |= Description |
Revision as of 23:19, 29 April 2016
Description
- Description:
- Create object with given shape defined as path to .p3d model. Supported LODs include Geometry, Fire Geometry, Roadway, View Geometry and ShadowVolume. Supported features include collision, texturing, animation, penetration, AI spotting occlusion, and surface specific sounds (like footsteps). Unsupported features include PhysX, damage, AI pathfinding (causes walking through walls), and built in lights.
Given the simulation limitations, global decorative objects can be created with very little network traffic. Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks, custom models in mission, and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: createSimpleObject/objects - Groups:
- Uncategorised
Syntax
- Syntax:
- createSimpleObject [shapeName, position];
- Parameters:
- shapeName: String - Path to the 3d model (can be obtained with getModelInfo command)
- position: Array - placement position in format PositionWorld
- Return Value:
- Object - Created simple object
Examples
- Example 1:
_pos = player getRelPos [10, 0]; _tank = createSimpleObject ["a3\armor_f_beta\apc_tracked_01\apc_tracked_01_rcws_f.p3d", _pos]; _tank setPos (_pos vectorAdd (getPosWorld _tank vectorDiff (_tank modelToWorld [0,0,0]))); _tank hideSelection ["zasleh", true]; _tank hideSelection ["zasleh2", true]; _tank hideSelection ["clan", true]; _tank animate ["Wheel_podkoloL3", 1, true]; _tank animate ["Wheel_podkoloL6", 1, true];
Additional Information
- See also:
- hideSelectionselectionPositiongetModelInfogetObjectTypecursorObjectselectionNamesanimationNamescreateVehicleenableSimulationhideObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
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- Posted on April 18, 2016 - 20:03 (UTC)
- Killzone Kid
- The easiest way to correctly place simple object is to create normal object of the same shape from class (if possible), then copy getPosWorld, vectorDir and vectorUp from it. Then create the simple object and apply copied values to it, this will position simple object exactly as normal object was positioned:
_heli = "B_Heli_Light_01_F" createVehicleLocal (player getRelPos [10, 0]); _position = getPosWorld _heli; _vectorDirUp = [vectorDir _heli, vectorUp _heli]; _model = getModelInfo _heli select 1; deleteVehicle _heli; _simpleHeli = createSimpleObject [_model, _position]; _simpleHeli setVectorDirAndUp _vectorDirUp;
- Posted on April 28, 2016 - 18:10 (UTC)
- Waffle SS.
-
Models from within the mission file/folder can be created, but full system path is needed. Use:
(str missionConfigFile select [0, count str missionConfigFile - 15]) + "myModel.p3d" //mission folder path code from: http://killzonekid.com/arma-scripting-tutorials-mission-root/