cutRsc: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(example)
Line 47: Line 47:


|x3= <code>_layer = "layer1" [[cutRsc]] ["binocular", "PLAIN", 2];</code> |= Example 3
|x3= <code>_layer = "layer1" [[cutRsc]] ["binocular", "PLAIN", 2];</code> |= Example 3
|x4= Create IGUI display: <code>"someLayer" [[cutRsc]] ["RscTitleDisplayEmpty", "PLAIN"];
_display <nowiki>=</nowiki> [[uiNamespace]] [[getVariable]] "RscTitleDisplayEmpty";</code> |= Example 4
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 16:57, 20 March 2017

Hover & click on the images for description

Description

Description:
Display a resource defined in RscTitles of the mission's Description.ext, the campaign's description.ext or the global config.

Arma 3
For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673
Groups:
Uncategorised

Syntax 1

Syntax:
cutRsc [class, type, speed, showOnMap]
Parameters:
[class, type, speed, showOnMap]: Array
class: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource (default: 1).
showOnMap (Optional): Boolean - false to hide the resource when the map is opened (default: true) Introduced in Arma 3.
Return Value:
Nothing

Syntax 2

Syntax:
layer cutRsc [class, type, speed, showOnMap]         (Introduced in Arma 2 / VBS2 (1.30+).)
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
[class, type, speed, showOnMap]: Array
class: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource (default: 1).
showOnMap (Optional): Boolean - false to hide the resource when the map is opened (default: true) Introduced in Arma 3.
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutRsc [class, type, speed, showOnMap]        (Since Arma 3 v1.57.134673)
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
[class, type, speed, showOnMap]: Array
class: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource (default: 1).
showOnMap (Optional): Boolean - false to hide the resource when the map is opened (default: true) Introduced in Arma 3.
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutRsc ["binocular", "PLAIN"]; cutRsc ["binocular", "PLAIN", 2]; cutRsc ["binocular", "PLAIN", 2, false];
Example 2:
2 cutRsc ["binocular", "PLAIN", 2];
Example 3:
_layer = "layer1" cutRsc ["binocular", "PLAIN", 2];
Example 4:
Create IGUI display: "someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; _display = uiNamespace getVariable "RscTitleDisplayEmpty";

Additional Information

See also:
allCutLayerstitleRsccutTextcutObjcutFadeOutsetTitleEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
Posted on 17 Oct, 2013
Killzone_Kid
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles
{
	class Default 
	{
		idd = -1;
		fadein = 0;
		fadeout = 0;
		duration = 0;
	};
};

Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:

cutRsc ["myRsc", "PLAIN"]; //show cutText ["", "PLAIN"]; //remove

10 cutRsc ["myRsc", "PLAIN"]; //show 10 cutText ["", "PLAIN"]; //remove

Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers: ("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc","PLAIN"]; //show ("myLayerName" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; //remove

You can also immediately remove resource with cutFadeOut command:123 cutFadeOut 0;

Bottom Section