Scripted Event Handlers – Arma 3
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event Handlers.
Functions
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
Create
Subscribe
Events
This is a list of all available scripted events that exist through BI's functions and modules. Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 2.10
Event namespace | Event name | Event passed parameters |
---|---|---|
Player opens pause menu | ||
"OnGameInterrupt" | ||
Player exits Game Options menu | ||
"OnGameOptionsExited" 2.02 | ||
Saving of the game, scripted or manual | ||
"OnSaveGame" | N/A | |
teamSwitchedScript.sqs | ||
"teamSwitched" | ||
BIS_fnc_packStaticWeapon | ||
_group |
"StaticWeaponPacked" | |
BIS_fnc_unpackStaticWeapon | ||
_group |
"StaticWeaponUnpacked" | |
Module Timeline | ||
_timeline |
"finished" | |
_timeline |
"played" | N/A |
_timeline |
"looped" | |
Module Rich Curve Key | ||
_curKey | "reached" | |
BIS_fnc_kbTellLocal | ||
"BIS_fnc_kbTellLocal_played" | ||
Module Game Master (Zeus) | ||
_curator |
"curatorGroupPlaced" | |
_curator |
"curatorObjectPlaced" | |
_curator |
"curatorUnitAssigned" | |
BIS_fnc_playVideo | ||
"BIS_fnc_playVideo_started" | ||
"BIS_fnc_playVideo_stopped" | ||
BIS_fnc_addScriptedEventHandler | ||
"ScriptedEventHandlerAdded" | ||
BIS_fnc_removeScriptedEventHandler | ||
"ScriptedEventHandlerRemoved" | ||
BIS_fnc_removeAllScriptedEventHandlers | ||
"ScriptedEventHandlerRemoved" | ||
BIS_fnc_respawnTickets | ||
"respawnTicketsExhausted" | ||
BIS_fnc_bleedTickets | ||
"dominantSideChanged" | ||
BIS_fnc_arsenal | ||
"arsenalPreOpen" 2.08 Fires just before Arsenal display is created | ||
"arsenalOpened" |
| |
"arsenalClosed" |
| |
BIS_fnc_garage | ||
"garageOpened" | ||
"garageClosed" |
| |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | |
_curator |
"intelObjectFound" | |
BIS_fnc_EGSpectatorCamera | ||
"EGSpectator_OnCameraModeChanged" | ||
Module Vehicle Respawn | ||
"respawn" | ||
Module Sector | ||
_sector |
"ownerChanged" | |
Module Curator RemoteControl | ||
_curator |
"curatorObjectRemoteControlled" | |
Module Spawn AI: Sector Tactic | ||
"bis_groundSupport_groupSpawned" | ||
"bis_groundSupport_wiped" | ||
"bis_groundSupport_inEnemySector" | ||
"bis_groundSupport_destinationReached" | ||
"bis_groundSupport_groupTypeChanged" | ||
"bis_groundSupport_decimated" | ||
"bis_groundSupport_farFromDestination" | ||
"bis_groundSupport_needTransport" | ||
"bis_groundSupport_joined" | ||
"bis_groundSupport_closeToDestination" | ||
"bis_groundSupport_needEvac" | ||
"bis_groundSupport_needAmmo" | ||
"bis_groundSupport_needSupport" | ||
"bis_groundSupport_boarded" | ||
"bis_groundSupport_transportStarted" | ||
"bis_groundSupport_transportEnded" | ||
"bis_groundSupport_transportAborted" | ||
"bis_groundSupport_disembarked" | ||
Module End Game | ||
"EndGame_OnStageChanged" | ||
"EndGame_OnStartGameObjectiveCompleted" | ||
"EndGame_OnObjectiveStateChanged" | ||
"EndGame_OnObjectiveCompleted" | ||
"EndGame_OnObjectiveEnded" | ||
"EndGame_OnDownloadCompleted" | ||
"EndGame_Ended" | ||
"onUploadStateChanged" | ||
"onPickupInfoChanged" | ||
EG Spectator Display | ||
"RscDisplayEGSpectator_OnCursorObjectFocused" | ||
"RscDisplayEGSpectator_OnCursorObjectUnfocused" | ||
"RscDisplayEGSpectator_OnFocusChanged" | ||
"RscDisplayEGSpectator_OnUiVisibilityChanged" | ||
"RscDisplayEGSpectator_MapStateChanged" | ||
Respawn Display | ||
"RscDisplayRespawnKeyDown" | ||
BIS_fnc_animateFlag | ||
_flag |
"FlagAnimationDone" | |
Module Trident | ||
"BIS_fnc_moduleTrident_updated" | ||
BIS_fnc_initInspectable | ||
"objectInspected" | any data, shown as used by the Leaflets system | |
BIS_fnc_priorityQueue* system | ||
"BIS_onQueue%1Pop" where %1 is ID returned from BIS_fnc_priorityQueue_Init | ||
"BIS_onQueue%1Push" where %1 is ID returned from BIS_fnc_priorityQueue_Init | ||
Display is opened or closed via BIS_fnc_initDisplay 2.04 | ||
"OnDisplayRegistered" | ||
"OnDisplayUnregistered" | ||
Probing Beam (enoch) | ||
"probingStarted" | ||
"probingEnded" |