allObjects

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{{RV|type=command

|game1= arma3 |version1= 2.10

|gr1= Object Detection

|descr= Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind. {{Feature|informative|This command does not return terrain placed objects (except for terrain objects with lights, such as lamp posts, etc.). To get all terrain objects, use [[nearestTerrainObjects] instead.}}

|s1= objectType allObjects objectCollection

|p1= objectType: Number - type can be a combination of types according to bit flag operation (see getObjectType):

  • -1 - Arma 3 logo black.png2.12 All types incl. nulls (nulls exist with 'objectCollection' 7 and 8)
  • 1 - Primary - normal object placed in Terrain Builder, part of landscape
  • 2 - Network - road placed in Terrain Builder, part of landscape
  • 4 - Temporary - temporary object (like vehicle tracks)
  • 8 - TypeVehicle - entity added by game
  • 16 - TypeTempVehicle - temporary entity
  • 32 - LandDecal - land decal

For example if required objects are both TerrainBuilder-placed (1) and dynamically placed (8) the combination type will be 8 + 1 = 9

Use 63 (1 + 2 + 4 + 8 + 16 + 32) to return objects of all types (excl. nulls).

|p2= objectCollection: Number - supported values:

  • 0 - Slow (and very slow) entities: some houses, rubbles, street lamps, churches, etc
  • 1 - Normal entities: vehicles etc
  • 2 - Fast entities: shots and other high precision entities
  • 3 - Cloudlets: smokes, dust, etc
  • 4 - Out vehicles: objects that are not listed anywhere else, holders, etc
  • 5 - Animals: animals, birds, insects, etc
  • 6 - Mines: mines
  • 7 - Arma 3 logo black.png2.12 Sensor map: ordered triggers. When trigger is created it is added to this collection in the order of creation. When deleted it becomes null. Use 'objectType' -1 to include nulls
  • 8 - Arma 3 logo black.png2.12 Vehicle map: ordered vehicles. When vehicle is created it is added to this collection in the order of creation. When deleted it becomes null. Use 'objectType' -1 to include nulls
  • 9 - Arma 3 logo black.png2.18 Vehicles and crew: normal entities as in 1 as well as crew if an entity is a vehcile with crew.

|r1= Array - array of Objects

|s2= objectType allObjects objectCollection |s2since= arma3 2.12 |p21= objectType: String - type of the objects (will exact match return of typeOf) |p22= objectCollection: Number - see main syntax above

|r2= Array - array of Objects

|x1=

private _visitorBuildings = 1 allObjects 0;

|x2=

private _userPlacedBuildings = 8 allObjects 0;

|x3=

onEachFrame { hintSilent str [ count (63 allObjects 0), count (63 allObjects 1), count (63 allObjects 2), count (63 allObjects 3), count (63 allObjects 4), count (63 allObjects 5), count (63 allObjects 6) ]; };

|x4=

private _allGroundWeaponHolders = "GroundWeaponHolder" allObjects 0; private _allSimulatedWeaponHolders = "WeaponHolderSimulated" allObjects 1;

|seealso= getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object getObjectType allPlayers allGroups allDead playableUnits switchableUnits units vehicles allUnitsUAV allCurators playersNumber }}

PierreMGI - c
Posted on Nov 30, 2022 - 17:32 (UTC)
This command (63 allObjects 0) will return lamps or poles but not houses. Use nearestTerrainObjects instead.