format
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Description
- Description:
- Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
- Groups:
- Uncategorised
Syntax
- Syntax:
- String = format [formatString, var1, var2 ...]
- Parameters:
- [formatString, var1, var2 ...]: Array
- formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
- var1: Any Value - variable referenced by %1
- var2: Any Value - variable referenced by %2
- ......And so on.
- Return Value:
- String - The full string is returned.
Examples
- Example 1:
format ["Player:%1, player's side:%2", player, side player];
returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"- Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }];
hints "You just sustained 20% damage!"
Additional Information
- See also:
- formatText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- The format command is very strong in combination with call. Dynamic code can be created using format and then executed with call.
- Worldeater
- The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
- Killzone_Kid
- In Arma 3 the max length of String returned by format command seems to be 8191 characters. formatText doesn't seem to have this limitation.
Bottom Section
- Posted on March 28, 2015 - 09:22 (UTC)
- Heeeere's Johnny!
-
In addition to the note above, formatTexted strings are of type "TEXT", hence cannot be used like formatted strings (with most scripting commands). A workaround to get type "STRING" strings with more than 8191 characters is:
str formatText ["%1", _string]
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters