From Bohemia Interactive Community
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example:
_agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
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- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.
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- Posted on May 26, 2020 - 14:10 (GMT)
- PierreMGI
- In debug console, pointing at an agent:
cursorObject |
// seems to refer to an agent (ex.: Agent 0xcbce41c0), but it is an object
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teamMember cursorObject |
// returns the same value Agent 0xcbce41c0, but now it is the agent
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cursorObject in agents |
// so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array)
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teamMember cursorObject in Agents |
// returns true. TeamMember allows to refer to the agent under the cursorObject
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agent teamMember cursorObject isEqualTo cursorObject |
// True, same object.
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