allowDamage

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Revision as of 17:09, 21 June 2021 by Lou Montana (talk | contribs) (Text replacement - " is local" to " is local")
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Description

Description:
Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as setHit, setHitIndex, setHitPointDamage or setDamage. To check if damage is allowed at current locality, see isDamageAllowed.
Multiplayer:
The command has to be executed where the object is local and will be effective as long as the object does not change locality. If the object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.
Alias:
allowDammage
Groups:
Object Manipulation

Syntax

Syntax:
object allowDamage allow
Parameters:
object: Object
allow: Boolean
Return Value:
Nothing

Examples

Example 1:
player allowDamage false;

Additional Information

See also:
isDamageAllowedsetDamagesetHitsetHitIndexsetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 2, 2013
AgentRev
_object allowDamage false; has the same effect as _object addEventHandler ["HandleDamage", {0}]; except for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.