remoteExecCall
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Description
- Description:
- Asks server to execute a command remotely by calling it. In SP, it executes the command locally (the same restrictions apply both to SP and MP). For more information about the usage, security features and advanced jip techniques check the remote execution dedicated section. Template:note
- Groups:
- Uncategorised
Syntax
- Syntax:
- params remoteExecCall [functionName, targets, JIP]
- Parameters:
- params: Anything
- for function: optional parameters passed to the function
- for command:
command params;
params remoteExec ["command", targets, jip];
orparams1 command params2;
[params1, params2] remoteExec ["command", targets, jip];
While any function can be used, only commands and functions defined in CfgRemoteExec will be executed.
- Number - the function will be executed only on client with the given owner ID. When 0, the function will be executed on each client including the one where remoteExecCall was called from. When 2, it will be executed by server only. When negative ids are supplied, PCs with matching ids will be excluded from the list.
- Object - function will be executed only where unit is local.
- Side - the function will be executed only on clients where the player is on the specified side.
- Group - the function will be executed only on clients where the player is in the specified group.
- Array - array of any of types listed above.
Examples
- Example 1:
// runs hint "hello" on each connected client "hello" remoteExecCall ["hint"];
- Example 2:
// runs hint "hello" on first connected client "hello" remoteExecCall ["hint", 3];
- Example 3:
// runs hint "hello" everywhere but server "hello" remoteExecCall ["hint", -2];
- Example 4:
// runs hint "hello" everywhere but server, JIPs the message // and returns e.g. "3_1" as a unique JIP id myJipID = "hello" remoteExecCall ["hint", -2, true];
- Example 5:
// runs hint "hello" everywhere but server, JIPs the message under ID "some_JIP_ID" // replacing any previous message with this ID in the JIP queue. "hello" remoteExecCall ["hint", -2, "some_JIP_ID"];
- Example 6:
// runs "someFuncWithNoArgs" on each connected client remoteExecCall ["someFuncWithNoArgs"];
- Example 7:
// removes a message identified by "IamUnique" from the JIP queue remoteExecCall ["", "IamUnique"];
- Example 8:
// all clients will have their ammo set to 1 for their current weapon {player setAmmo [primaryWeapon player, 1];} remoteExecCall ["bis_fnc_call", 0];
- Example 9:
// Object obj will have its ammo set to 1 where it is local [obj,[primaryWeapon obj, 1]] remoteExecCall ["setAmmo", obj];
- Example 10:
myJipID = "hello" remoteExecCall ["", 0]; if (isNil "myJipID") then { hint "empty function name is not allowed"; };
Additional Information
- See also:
- remoteExecBIS_fnc_MP Remote Execution
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 16, 2015 - 09:17 (UTC)
- Killzone Kid
-
Removal of persistent call must be in the following format <no argument> remoteExecCall [<empty string>, <JIP id>]. For example:
remoteExecCall ["", "5:8"];
- Posted on December 29, 2015 - 20:31 (UTC)
- AgentRev
-
remoteExec and remoteExecCall are currently filtered by BattlEye's remoteexec.txt, the string passed to BattlEye is formatted the same way as the following example's output:
format ["%1 %2", functionName, str params]