From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Sets wanted position and size for 2D control animation. Width and height are optional. ctrlCommit is required to complete the operation. For 3D control, param is relative [x,y,z] and no ctrlCommit is required as it cannot be animated.
- Groups:
- GUI Control
Syntax 1
- Syntax:
- controlName ctrlSetPosition [x, y]
- Parameters:
- controlName: Control - 2D control
- [x, y]: Array
- Return Value:
- Nothing
- Syntax:
- controlName ctrlSetPosition [x, y, w, h]
- Parameters:
- controlName: Control - 2D control
- [x, y, w, h]: Array
- Return Value:
- Nothing
- Syntax:
- controlName ctrlSetPosition [x, y, z]
- Parameters:
- controlName: Control - 3D control
- [x, y, z]: Array - y is distance from the screen
- Return Value:
- Nothing
Examples
- Example 1:
- Move control:
_control2D ctrlSetPosition [0, 0];
_control2D ctrlCommit 0;
- Example 2:
- Move control and resize:
_control2D ctrlSetPosition [0, 0, 1, 1];
_control2D ctrlCommit 0;
- Example 3:
_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen
- Example 4:
- Typewriter effect:
with uiNamespace do
{
[] spawn
{
_text1 = "This is a simple demo of typewriter text effect with various speed.";
_text2 = "This took 10 seconds.";
_text3 = "This is a fast one, set for 2 seconds.";
ctrl = findDisplay 46 ctrlCreate ["RscStructuredText", -1];
ctrl ctrlSetPosition [0,0,0,0.1];
ctrl ctrlCommit 0;
ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text1 splitString " " joinString " "];
ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1];
ctrl ctrlCommit 8;
waitUntil {ctrlCommitted ctrl};
sleep 0.5;
ctrl ctrlSetPosition [0,0,0,0.1];
ctrl ctrlCommit 0;
ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text2 splitString " " joinString " "];
ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1];
ctrl ctrlCommit 2;
waitUntil {ctrlCommitted ctrl};
sleep 2;
ctrl ctrlSetPosition [0,0,0,0.1];
ctrl ctrlCommit 0;
ctrl ctrlSetStructuredText parseText format ["<t color='#00ff00' size='2.1'>%1</t>", _text3 splitString " " joinString " "];
ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1];
ctrl ctrlCommit 2;
waitUntil {ctrlCommitted ctrl};
sleep 2;
ctrlDelete ctrl;
};
};
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on May 22, 2017 - 23:04 (UTC)
- Lucian
-
If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position.
- Posted on July 20, 2017 - 11:56 (UTC)
- Yuval
-
If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display)