allowDamage
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Description
- Description:
- Enables / disables an entity's ability to receive damage. This command does not prevent the entity from taking scripted damage from commands such as setDamage, setHit, setHitIndex or setHitPointDamage.
- Multiplayer:
- Alias:
- allowDammage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity allowDamage allow
- Parameters:
- entity: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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- Posted on September 2, 2013
- AgentRev
-
has the same effect asexcept for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.