BIS_fnc_transformVectorDirAndUp
Jump to navigation
Jump to search
Description
- Description:
-
Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
- Parameters:
- vectorDirAndUp: Array in format [vectorDir, vectorUp] -(Optional, default [[0,1,0],[0,0,1]])
- yaw: Number - (Optional, default 0) yaw angle
- pitch: Number - (Optional, default 0) pitch angle
- roll: Number - (Optional, default 0) roll angle
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
- private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
- Example 2:
- Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];
Additional Information
- See also:
- vectorDir vectorUp setVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note