action

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Revision as of 15:56, 4 November 2016 by Killzone Kid (talk | contribs) (note about SP interrupt)
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Description

Description:
Make a unit to perform an action. Use the List of Actions for reference about the available actions and their syntax. arguments global.gif

NOTES:
  • While this command should be executed where unit is local, it is not always the case. Actions such as "Eject", "GetOut", "GetInXXXX", "MoveToXXXX", etc can be executed on remote units.
  • In SP, when user Alt+Tabs the simulation is paused and so the action will also halt until user returns to the game. For example, player action ["GetIn", car] executed while user is Alt+Tabbed will result in user seeing the action happening when he returns to the game screen. This doesn't happen in MP.
Groups:
Uncategorised

Syntax

Syntax:
unit action actionArray
Parameters:
unit: Object
actionArray: Array
Return Value:
Nothing

Examples

Example 1:
player action ["SitDown", player];
Example 2:
_soldier action ["Eject", vehicle _soldier];

Additional Information

See also:
actionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Aug, 2009
tom_48_97
In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action.

Bottom Section

Posted on March 27, 2015 - 17:57 (UTC)
DreadedEntity
This command has no effect when a dead unit is used as input.