BIS fnc isInsideArea: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|p3= position: [[Array]] - [[Position]] to check
|p3= position: [[Array]] - [[Position]] to check


|r1=[[Boolean]] - true when position is in area, false otherwise
|r1= [[Boolean]] - true when position is in area, false otherwise


|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}
|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}

Revision as of 23:27, 7 August 2021

Hover & click on the images for description

Description

Description:
Detects whether a position is within a square area of given size about center.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, size, position ] call BIS_fnc_isInsideArea
Parameters:
center: Array - Center Position of area to check
size: Array - [x,y] offsets from center
position: Array - Position to check
Return Value:
Boolean - true when position is in area, false otherwise

Examples

Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;

Additional Information

See also:
createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector

Notes

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