BIS_fnc_moveIn

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Revision as of 22:38, 2 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Multiplayer " to "|Multiplayer= ")
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Introduced with Take On Helicopters version 1.001.00Arguments of this scripting function have to be local to the client the function is executed on
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Description

Description:
Moves a unit into vehicle. Compatible with assignedVehicleRole output.
Multiplayer:
unit must be local

Syntax

Syntax:
[vehicle, unit, role] call BIS_fnc_moveIn
Parameters:
vehicle: Object
unit: Object - the unit to move into vehicle
role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
  • "driver"
  • "gunner"
  • "commander"
  • "cargo"
  • "turret"
  • "": will load unit in the first available seat (using moveInAny)
Return Value:
Boolean - true if moved in successfully

Examples

Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player

Additional Information

Execution:
call
See also:
moveInDrivermoveInGunnermoveInCommandermoveInCargomoveInTurretmoveInAny
Groups:
Uncategorised

Notes

i
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Notes

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