BIS fnc transformVectorDirAndUp: Difference between revisions
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{{ | {{RV|type=function | ||
| | |game1= arma3 | ||
|version1= 1.98 | |||
| | |gr1= Vectors | ||
| Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the | |descr= Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the {{Wikipedia|Right-hand_rule|right hand rule}}. | ||
{{Feature|Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}} | |||
[[Image:transformVectorUpAndDir.jpg|300px]] | |||
|s1=[vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]] | |||
| [vectorDirAndUp, yaw, pitch, roll] | |p1=[vectorDirAndUp, yaw, pitch, roll]: [[Array]] | ||
|p2= vectorDirAndUp (Optional): [[Array]] in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]] | |||
|p2= vectorDirAndUp (Optional): [[Array]] in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]] | |||
| [[ | |p3= yaw (Optional): [[Number]] - yaw angle. Default: 0 | ||
| | |p4= pitch (Optional): [[Number]] - pitch angle. Default: 0 | ||
|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0]; | |p5= roll (Optional): [[Number]] - roll angle. Default: 0 | ||
uav [[attachTo]] <nowiki | |||
|r1= [[Array]] in format [vectorDir, vectorUp] | |||
|x1= <code>[[private]] _vDirUp = <nowiki>[[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], 0, 0, 90] [[call]] [[BIS_fnc_transformVectorDirAndUp]];</code> | |||
|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: | |||
<code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0]; | |||
uav [[attachTo]] [<nowiki/>[[player]], [0,30,10]]; | |||
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving", | [[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving", | ||
{ | { | ||
Line 35: | Line 36: | ||
<nowiki>[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], | <nowiki>[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], | ||
[[getDirVisual]] uav, | [[getDirVisual]] uav, | ||
[[_this]] [[select]] 2, | [[Magic Variables#this|_this]] [[select]] 2, | ||
[[_this]] [[select]] 1 | [[Magic Variables#this|_this]] [[select]] 1 | ||
] | ] | ||
[[call]] [[BIS_fnc_transformVectorDirAndUp]] | [[call]] [[BIS_fnc_transformVectorDirAndUp]] | ||
); | ); | ||
}];</code> | }];</code> | ||
|seealso= [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] | |||
}} | }} | ||
Revision as of 22:52, 7 May 2022
Description
- Description:
- Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
- Parameters:
- [vectorDirAndUp, yaw, pitch, roll]: Array
- vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
- yaw (Optional): Number - yaw angle. Default: 0
- pitch (Optional): Number - pitch angle. Default: 0
- roll (Optional): Number - roll angle. Default: 0
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
- Example 2:
- Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirAndUp
Notes
-
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