allowCrewInImmobile: Difference between revisions

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m (Bot: Reverted to revision 88955 by killzone_kid on 2015-04-27T19:52:50Z)
m (template:command argument fix)
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|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|= EXAMPLE1
|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|EXAMPLE1=  
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| [[canMove]] |= SEEALSO
| [[canMove]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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Revision as of 11:28, 7 April 2019

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Uncategorised

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;