allowCrewInImmobile: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
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|x1= <code>_vehicle allowCrewInImmobile true;</code>
|x1= <sqf>_vehicle allowCrewInImmobile true;</sqf>


|seealso= [[isAllowedCrewInImmobile]] [[setUnloadInCombat]] [[canMove]]
|seealso= [[isAllowedCrewInImmobile]] [[setUnloadInCombat]] [[canMove]]

Revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
isAllowedCrewInImmobile setUnloadInCombat canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;