Difference between revisions of "allowDammage"

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[[Category:Scripting Commands|ALLOWDAMMAGE]]
 
 
 
{{Command|Comments=
 
{{Command|Comments=
 
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|1.00|Game version=
 
|1.00|Game version=
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|arg= local |MPARGUMENTS=
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|eff= global |MPEFFECTS=
 
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| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].
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| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].<br>
<br>
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The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].<br>
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].
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{{Important | Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.
<br>
 
{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.
 
 
 
 
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION=
 
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION=
 
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| object '''allowDammage''' allow |SYNTAX=
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| object [[allowDammage]] allow |SYNTAX=
  
|p1= object: [[Object]] - |PARAMETER1=
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|p1= object: [[Object]] |PARAMETER1=  
 
 
|p2= allow: [[Boolean]] - |PARAMETER2=
 
  
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|p2= allow: [[Boolean]] |PARAMETER2=
  
 
| [[Nothing]] |RETURNVALUE=  
 
| [[Nothing]] |RETURNVALUE=  
 
  
 
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1=  
 
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1=  
 
 
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| [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |SEEALSO=
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| [[setDammage]], [[getDammage]] [[allowDamage]] [[damage]] [[setDamage]] |SEEALSO=
 
 
 
}}
 
}}
  
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
 
<dl class="command_description">
 
<dd class="notedate">Posted on October 24, 2014 - 03:23 (UTC)</dd>
 
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
 
<dd class="note">
 
This command is still working in '''A3 1.32.127785''', at least in single player. I didn't test multiplayer.
 
</dd>
 
</dl>
 
<!-- DISCONTINUE Notes -->
 

Revision as of 15:14, 15 December 2019

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object
allow: Boolean
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

See also:
setDammagegetDammage allowDamage damage setDamage

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes