assignedVehicle: Difference between revisions

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|x2= <sqf>_units apply { _x leaveVehicle (assignedVehicle _x) };</sqf>
|x2= <sqf>_units apply { _x leaveVehicle (assignedVehicle _x) };</sqf>


|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]]
|seealso= [[assignedVehicleRole]] [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsTurret]] [[assignAsCargoIndex]] [[unassignVehicle]] [[leaveVehicle]] [[assignedVehicles]] [[assignedGroup]] [[fullCrew]]
}}
}}

Latest revision as of 17:20, 31 August 2022

Hover & click on the images for description

Description

Description:
Returns the vehicle to which a unit is assigned, usually with assignAsXXX command. If no vehicle is assigned objNull is returned.
See AI Group Vehicle Management for more information.
Groups:
Object Manipulation

Syntax

Syntax:
assignedVehicle unit
Parameters:
unit: Object
Return Value:
Object

Examples

Example 1:
_vehicle = assignedVehicle player;
Example 2:
_units apply { _x leaveVehicle (assignedVehicle _x) };

Additional Information

See also:
assignedVehicleRole addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunner assignAsTurret assignAsCargoIndex unassignVehicle leaveVehicle assignedVehicles assignedGroup fullCrew

Notes

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