behaviour: Difference between revisions
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= global |= | |arg= global |Multiplayer Arguments= | ||
|eff= |Multiplayer Effects= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Return the behaviour of a unit. |= | | Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''behaviour''' | | '''behaviour''' unitName |SYNTAX= | ||
|p1= | |p1= unitName: [[Object]] |PARAMETER1= | ||
| [[String]] - | | [[String]] - | ||
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |= | One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_soldier [[setBehaviour]] "CARELESS"; | ||
_b = behaviour | _b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1= | ||
returns "CARELESS" |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setBehaviour]] |= | | [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate"> | |||
<dd class="notedate">Posted on 14 Feb 2010 | |||
<dt class="note">'''[[User:MadRussian|MadRussian]]''' | |||
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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[[Category:Scripting Commands|BEHAVIOUR]] | [[Category:Scripting Commands|BEHAVIOUR]] | ||
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]] | [[Category:Scripting Commands OFP 1.96|BEHAVIOUR]] | ||
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]] | [[Category:Scripting Commands OFP 1.46|BEHAVIOUR]] | ||
[[Category:Scripting Commands ArmA|BEHAVIOUR]] | [[Category:Scripting Commands ArmA|BEHAVIOUR]] | ||
[[Category:Scripting Commands ArmA2|BEHAVIOUR]] | |||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 02:41, 31 August 2019
Description
- Description:
- Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Uncategorised
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 14 Feb 2010
- MadRussian
- Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Object Information
- Command Group: Unit Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters