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{{Command|Comments= | |||
____________________________________________________________________________________________ | |||
| ofp |Game name= | |||
|1.00|Game version= | |||
|arg= global |Multiplayer Arguments= | |||
|eff= |Multiplayer Effects= | |||
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| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION= | |||
____________________________________________________________________________________________ | |||
''' | | '''behaviour''' unitName |SYNTAX= | ||
[[ | |p1= unitName: [[Object]] |PARAMETER1= | ||
| [[String]] - | |||
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE= | |||
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|x1= <code>_soldier [[setBehaviour]] "CARELESS"; | |||
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1= | |||
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Behaviour | | [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | ||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate"> | |||
<dd class="notedate">Posted on 14 Feb 2010 | |||
<dt class="note">'''[[User:MadRussian|MadRussian]]''' | |||
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting. | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]] | |||
[[Category:Scripting Commands ArmA|BEHAVIOUR]] | |||
[[Category:Scripting Commands ArmA2|BEHAVIOUR]] | |||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 02:41, 31 August 2019
Description
- Description:
- Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Uncategorised
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 14 Feb 2010
- MadRussian
- Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Object Information
- Command Group: Unit Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters