Difference between revisions of "cameraEffect"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
|||
(42 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Command|Comments= | |
+ | ____________________________________________________________________________________________ | ||
− | + | | ofp |Game name= | |
+ | |1.00|Game version= | ||
− | + | |arg= local |Multiplayer Arguments= | |
− | + | |eff= local |Multiplayer Effects= | |
+ | ____________________________________________________________________________________________ | ||
− | ' | + | | Sets the given effect on the given camera. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use [[switchCamera]] instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need [[camCommit]]. |
+ | <br><br> | ||
+ | Since Arma 3 v1.73.142217, it is possible to terminate individual r2t source. For example: <code>cam [[cameraEffect]] ["terminate", "back", "rtt1"]; // would terminate "rtt1" r2t source | ||
+ | cam [[cameraEffect]] ["terminate", "back"]; // would terminate all r2t sources</code><br> | ||
+ | {{Important | One cannot mix and match [[cameraEffect]] and can either have multiple [[r2t]] cameras or a single camera for the whole screen. If one needs a background stream overlayed with [[r2t]] streams, this could be achieved by creating an object and using [[switchCamera]] to switch to it for background image, while using [[cameraEffect]] for [[r2t]] overlay (see Example 4)}}|DESCRIPTION= | ||
+ | ____________________________________________________________________________________________ | ||
− | ''' | + | | camera '''cameraEffect''' [effectName, effectPosition, r2tName] |SYNTAX= |
− | [[ | + | |p1= camera: [[Object]] - object of type "camera" |PARAMETER1= |
− | + | |p2= [effectName, effectPosition, r2tName]: [[Array]] |PARAMETER2= | |
− | + | |p3= effectName: [[String]] - the effect type (defined in main config or [[Description.ext#CfgCameraEffects|CfgCameraEffects]] >> Array). Defaults are: <tt>"Internal"</tt>, <tt>"External"</tt>, <tt>"Fixed"</tt>, <tt>"FixedWithZoom"</tt>, <tt>"Terminate"</tt> |PARAMETER3= | |
− | + | |p4= effectPosition: [[String]] - position of the effect. One of: <tt>"TOP"</tt>, <tt>"LEFT"</tt>, <tt>"RIGHT"</tt>, <tt>"FRONT"</tt>, <tt>"BACK"</tt>, <tt>"LEFT FRONT"</tt>, <tt>"RIGHT FRONT"</tt>, <tt>"LEFT BACK"</tt>, <tt>"RIGHT BACK"</tt>, <tt>"LEFT TOP"</tt>, <tt>"RIGHT TOP"</tt>, <tt>"FRONT TOP"</tt>, <tt>"BACK TOP"</tt>, <tt>"BOTTOM"</tt>. These are usually used with "Fixed" and "FixedWithZoom" effect types. If not sure which position to use, set it to "BACK"; |PARAMETER4= | |
− | + | |p5= r2tName (Optional): [[String]] - [[Procedural_Textures#Render_To_Texture|Render To Texture]] surface reference |PARAMETER5= | |
− | + | | [[Nothing]] |RETURNVALUE= | |
− | + | ____________________________________________________________________________________________ | |
− | + | ||
− | + | |x1= <code>_cam [[cameraEffect]] ["internal", "BACK"];</code> |EXAMPLE1= | |
+ | |x2= <code>_cam [[cameraEffect]] ["internal", "back", "rendersurface"];</code> |EXAMPLE2= | ||
+ | |x3= <code>cam = "seagull" [[camCreate]] ([[player]] [[modelToWorld]] [0,0,100]); | ||
+ | cam [[cameraEffect]] ["FIXED", "LEFT TOP"]; | ||
+ | cam [[camCommand]] "MANUAL ON";</code> |EXAMPLE3= | ||
+ | |x4= <code>_ctrl = [[findDisplay]] 46 [[createDisplay]] "RscDisplayEmpty" [[ctrlCreate]] ["RscPicture", -1]; | ||
+ | _ctrl [[ctrlSetPosition]] [0.5, 0, 0.5, 0.5]; | ||
+ | _ctrl [[ctrlSetText]] "#(argb,512,512,1)r2t(rtt1,1.0)"; | ||
+ | _ctrl [[ctrlCommit]] 0; | ||
+ | _cam1 = "camera" [[camCreate]] ([[ASLtoAGL]] [[eyePos]] [[player]] [[vectorAdd]] [0, -10, 0]); | ||
+ | _cam1 [[cameraEffect]] ["Internal", "Back", "rtt1"]; | ||
+ | _cam2 = "Land_HandyCam_F" [[createVehicle]] [0,0,0]; | ||
+ | _cam2 [[enableSimulation]] false; | ||
+ | _cam2 [[setPos]] ([[ASLtoAGL]] [[eyePos]] [[player]] [[vectorAdd]] [0, 10, 0]); | ||
+ | _cam2 [[setDir]] (_cam2 [[getDir]] [[player]]); | ||
+ | [[switchCamera]] _cam2;</code> |EXAMPLE4= | ||
+ | ____________________________________________________________________________________________ | ||
− | + | | [[switchCamera]], [[cameraView]], [[cameraOn]], [[setPiPEffect]], [[camCreate]], [[cameraEffectEnableHUD]], [[camUseNVG]], [[setCamUseTI]] |SEEALSO= | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
+ | <h3 style="display:none">Notes</h3> | ||
+ | <dl class="command_description"> | ||
+ | <!-- Note Section BEGIN --> | ||
− | + | <!-- Note Section END --> | |
+ | </dl> | ||
− | + | <h3 style="display:none">Bottom Section</h3> | |
+ | |||
+ | [[Category:Scripting Commands|CAMERAEFFECT]] | ||
+ | [[Category:Scripting Commands OFP 1.99|CAMERAEFFECT]] | ||
+ | [[Category:Scripting Commands OFP 1.96|CAMERAEFFECT]] | ||
+ | [[Category:Scripting Commands OFP 1.46|CAMERAEFFECT]] | ||
+ | [[Category:Scripting Commands ArmA|CAMERAEFFECT]] | ||
+ | [[Category:Command Group: Camera Control|CAMERAEFFECT]] | ||
+ | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on October 30, 2016 - 16:40 (UTC)</dd> | ||
+ | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
+ | <dd class="note"> | ||
+ | Types of camera for [[Description.ext#CfgCameraEffects|CfgCameraEffects]] config: | ||
+ | * CamExternal (CamInterpolated) <tt>type <nowiki>=</nowiki> 0;</tt> // linked directly with object | ||
+ | * CamStatic <tt>type <nowiki>=</nowiki> 1;</tt> // fixed point in space | ||
+ | * CamStaticWithZoom <tt>type <nowiki>=</nowiki> 2;</tt> // fixed point in space | ||
+ | * CamChained <tt>type <nowiki>=</nowiki> 3;</tt> // chained | ||
+ | * CamTerminate <tt>type <nowiki>=</nowiki> 4;</tt> // terminate | ||
+ | * CamInternal <tt>type <nowiki>=</nowiki> 5;</tt> // internal view | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 04:55, 31 August 2019
Notes
Bottom Section
- Posted on October 30, 2016 - 16:40 (UTC)
- Killzone Kid
-
Types of camera for CfgCameraEffects config:
- CamExternal (CamInterpolated) type = 0; // linked directly with object
- CamStatic type = 1; // fixed point in space
- CamStaticWithZoom type = 2; // fixed point in space
- CamChained type = 3; // chained
- CamTerminate type = 4; // terminate
- CamInternal type = 5; // internal view