combatMode: Difference between revisions
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= global |= | |arg= global |Multiplayer Arguments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns the combat mode of the given | | Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[combatMode]] group|SYNTAX= | ||
|p1= | |p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. |PARAMETER1= | ||
| [[String]] - | | [[String]] - | ||
One of "BLUE", "GREEN", "WHITE, "YELLOW" and "RED" |= | One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 3, 2006 - 14:25 | <dd class="notedate">Posted on August 3, 2006 - 14:25 | ||
<dt class="note"> | <dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | ||
Use [[setCombatMode]] to set the combat mode. The definitions of the colours are given under that command. | Use [[setCombatMode]] to set the combat mode. The definitions of the colours are given under that command. | ||
<dd class="notedate" | <dd class="notedate"> | ||
<dt class="note"> | <dt class="note">[[User:Ceeeb|Ceeeb]] | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command. | In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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[[Category:Scripting Commands|COMBATMODE]] | [[Category:Scripting Commands|COMBATMODE]] | ||
[[Category:Scripting Commands OFP 1.99|COMBATMODE]] | |||
[[Category:Scripting Commands OFP 1.96|COMBATMODE]] | [[Category:Scripting Commands OFP 1.96|COMBATMODE]] | ||
[[Category:Scripting Commands OFP 1.46|COMBATMODE]] | [[Category:Scripting Commands OFP 1.46|COMBATMODE]] | ||
[[Category:Scripting Commands ArmA|COMBATMODE]] | [[Category:Scripting Commands ArmA|COMBATMODE]] | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:20, 17 May 2020
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- Return Value:
- String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:25
- hardrock
- Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters