configClasses: Difference between revisions

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[([[configFile]] >> "CfgFaces"),1, [[true]], [[true]] ] [[call]] [[BIS_fnc_returnChildren]];
[([[configFile]] >> "CfgFaces"),1, [[true]], [[true]] ] [[call]] [[BIS_fnc_returnChildren]];
</code>
</code>
<dd class="notedate">Posted on oct 19, 2014 - 12:24
<dt class="note">'''[[User:(Iceman77|Iceman77]]'''<dd class="note">
<dd class="note"> Create an array of west vehicles and spawn then in front of the player in rows of 5
<code>
private ["_cfgArray","_xPos","_yPos","_veh"];
_cfgArray = "(
    (getNumber (_x >> 'scope') >= 2) &&
    {getNumber (_x >> 'side') == 1 &&
    {getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air']
        }
    }
)" configClasses (configFile >> "CfgVehicles");
_xPos = 0;
_yPos = 0;
{
    _yPos = _yPos + 20;
    _veh = createVehicle [ ( configName _x ), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"];
    if (_yPos >= 100) then {
        _yPos = 0;
        _xPos = _xPos + 20;
    };
} forEach _cfgArray;
</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>



Revision as of 22:28, 19 October 2014

Hover & click on the images for description

Description

Description:
Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array.
Groups:
Uncategorised

Syntax

Syntax:
condition configClasses config
Parameters:
condition: String
config: Config
Return Value:
Array - Array of Configs

Examples

Example 1:
List all CfgVehicles class names in .rpt file: _configs = "diag_log configName _x; true" configClasses (configFile >> "CfgVehicles");
Example 2:
Return all classes that can transport 10 and more soldiers: _transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
Example 3:
Return all classes that inherit from 'RscText': hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Additional Information

See also:
ConfigconfigFilemissionConfigFile

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Jul 19, 2014 - 20:08
ffur2007slx2_5
(ArmA3 1.24) It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection. _faces = "true" configClasses (configFile >> "Cfgfaces"); //same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; //Extract all animals: animals = "((configName _x) isKindOf 'animal')" configClasses (configFile >> "CfgVehicles"); /*same as: aniamls = []; [(configFile >> "CfgVehicles"),{ if ((configName _this) isKindOf “animal”) then { animals set [ count animals, _this] } } ] call BIS_fnc_uniqueClasses;*/ Return nested subclasses, currently still BIS_fnc_returnChildren //Return all nested config classes.
[(configFile >> "CfgFaces"),1, true, true ] call BIS_fnc_returnChildren;
Posted on oct 19, 2014 - 12:24
Iceman77
Create an array of west vehicles and spawn then in front of the player in rows of 5 private ["_cfgArray","_xPos","_yPos","_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && {getNumber (_x >> 'side') == 1 && {getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [ ( configName _x ), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;

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