Difference between revisions of "deleteVehicle"
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| Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | | Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | ||
{{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | {{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | ||
− | {{warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}} |= | + | {{warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}} |DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | '''deleteVehicle''' object |= | + | | '''deleteVehicle''' object |SYNTAX= |
− | |p1= object: [[Object]] |= | + | |p1= object: [[Object]] |PARAMETER1= |
− | | [[Nothing]] |= | + | | [[Nothing]] |RETURNVALUE= |
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− | |x1= <code>[[deleteVehicle]] _house1;</code> |= | + | |x1= <code>[[deleteVehicle]] _house1;</code> |EXAMPLE1= |
|x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | |x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | ||
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | {car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | ||
− | [[deleteVehicle]] car;</code>|= | + | [[deleteVehicle]] car;</code>|EXAMPLE2= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |= | + | | [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |SEEALSO= |
|mp= |= | |mp= |= |
Revision as of 14:37, 7 April 2019
Hover & click on the images for descriptions
Description
- Description:
-
Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.
Syntax
Examples
- Example 1:
-
deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;
Additional Information
- See also:
- createUnitcreateVehicleLocalcreateVehicle Deleted EH
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.34
- Commands utilizing global arguments
- Commands with global effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Manipulation