entities: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
m (variable naming ine xamples)
 
Line 35: Line 35:
|r2= [[Array]]
|r2= [[Array]]


|x1= <sqf>_allcars = entities "Car";</sqf>
|x1= <sqf>_allCars = entities "Car";</sqf>


|x2= Return all alive entities on the map:
|x2= Return all alive entities on the map:
<sqf>_allalive = entities [[], [], true, true];</sqf>
<sqf>_allAlive = entities [[], [], true, true];</sqf>


|x3= Return dead and alive entities but logic:
|x3= Return dead and alive entities but logic:
<sqf>_notlogic = entities [[], ["Logic"], true];</sqf>
<sqf>_notLogic = entities [[], ["Logic"], true];</sqf>


|x4= Return all alive [[west]] soldiers on foot:
|x4= Return all alive [[west]] soldiers on foot:
<sqf>_footsoldiers = entities [["SoldierWB"], [], false, true];</sqf>
<sqf>_footSoldiers = entities [["SoldierWB"], [], false, true];</sqf>


|seealso= [[nearEntities]] [[allGroups]] [[allUnits]] [[units]] [[vehicles]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]]
|seealso= [[nearEntities]] [[allGroups]] [[allUnits]] [[units]] [[vehicles]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]]
}}
}}

Latest revision as of 18:11, 11 April 2024

Hover & click on the images for description

Description

Description:
Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
Optimisation tip: Keep number of types in both includeTypes and excludeTypes arrays to a minimum by possibly using parent/base classes.
If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.
Groups:
Object Detection

Syntax

Syntax:
entities type
Parameters:
type: String - if an empty string "" is provided, all entities are returned
Return Value:
Array

Alternative Syntax

Syntax:
entities [typesInclude, typesExclude, includeCrews, excludeDead]
Parameters:
typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
includeCrews: Boolean - (Optional, default false) include crews currently in vehicles
excludeDead: Boolean - (Optional, default false) exclude dead entities
Return Value:
Array

Examples

Example 1:
_allCars = entities "Car";
Example 2:
Return all alive entities on the map:
_allAlive = entities [[], [], true, true];
Example 3:
Return dead and alive entities but logic:
_notLogic = entities [[], ["Logic"], true];
Example 4:
Return all alive west soldiers on foot:
_footSoldiers = entities [["SoldierWB"], [], false, true];

Additional Information

See also:
nearEntities allGroups allUnits units vehicles agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note