entities: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.60


|1.60|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Returns a list of all dead or alive entities with given type.  |= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| '''entities''' type |= Syntax
|gr1= Object Detection


|p1= type: [[String]]  |= PARAMETER1
|descr= Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
{{Feature|informative|'''Optimisation tip''': Keep number of types in both ''includeTypes'' and ''excludeTypes'' arrays to a minimum by possibly using parent/base classes.<br>If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.}}


| [[Array]] |= RETURNVALUE
|s1= [[entities]] type


|p1= type: [[String]] - if an empty string {{hl|""}} is provided, all entities are returned


|x1= <code>_allcars = [[entities]] "Car";</code>|= EXAMPLE1
|r1= [[Array]]


____________________________________________________________________________________________
|s2= [[entities]] [typesInclude, typesExclude, includeCrews, excludeDead]


| [[nearEntities]], [[allUnits]], [[vehicles]], [[agents]], [[allMissionObjects]] |= SEEALSO
|s2since= arma3 1.66


| |= MPBEHAVIOUR
|p21= typesInclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means include every entity. Method used for filtering - [[isKindOf]]
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}}
|p22= typesExclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means exclude no entity. Method used for filtering - [[isKindOf]]
 
|p23= includeCrews: [[Boolean]] - (Optional, default [[false]]) include crews currently in vehicles
 
|p24= excludeDead: [[Boolean]] - (Optional, default [[false]]) exclude dead entities
 
|r2= [[Array]]
 
|x1= <sqf>_allCars = entities "Car";</sqf>
 
|x2= Return all alive entities on the map:
<sqf>_allAlive = entities [[], [], true, true];</sqf>


<h3 style='display:none'>Notes</h3>
|x3= Return dead and alive entities but logic:
<dl class='command_description'>
<sqf>_notLogic = entities [[], ["Logic"], true];</sqf>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Mar 27, 2014 - 20:26
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver 1.14 type (string) can be any children class under configfile >> "CfgVehicles". e.g.<code>[[entities]] "All"; //or [[entities]] "CAManBase"; etc.</code>
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|x4= Return all alive [[west]] soldiers on foot:
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
<sqf>_footSoldiers = entities [["SoldierWB"], [], false, true];</sqf>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|seealso= [[nearEntities]] [[allGroups]] [[allUnits]] [[units]] [[vehicles]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]]
<dl class="command_description">
}}
<dd class="notedate">Posted on July 12, 2016 - 22:37 (UTC)</dd>
<dt class="note">[[User:MisterGoodson|MisterGoodson]]</dt>
<dd class="note">
<code>entities "CAManBase"</code> does not include entities inside vehicles.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 18:11, 11 April 2024

Hover & click on the images for description

Description

Description:
Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
Optimisation tip: Keep number of types in both includeTypes and excludeTypes arrays to a minimum by possibly using parent/base classes.
If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.
Groups:
Object Detection

Syntax

Syntax:
entities type
Parameters:
type: String - if an empty string "" is provided, all entities are returned
Return Value:
Array

Alternative Syntax

Syntax:
entities [typesInclude, typesExclude, includeCrews, excludeDead]
Parameters:
typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
includeCrews: Boolean - (Optional, default false) include crews currently in vehicles
excludeDead: Boolean - (Optional, default false) exclude dead entities
Return Value:
Array

Examples

Example 1:
_allCars = entities "Car";
Example 2:
Return all alive entities on the map:
_allAlive = entities [[], [], true, true];
Example 3:
Return dead and alive entities but logic:
_notLogic = entities [[], ["Logic"], true];
Example 4:
Return all alive west soldiers on foot:
_footSoldiers = entities [["SoldierWB"], [], false, true];

Additional Information

See also:
nearEntities allGroups allUnits units vehicles agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note