getAllHitPointsDamage: Difference between revisions

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| [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
|seealso= [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
}}
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Revision as of 00:42, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
entity: Object - object to be queried
Return Value:
Return value needed

Examples

Example 1:
getAllHitPointsDamage player; //[ //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], //[0,0,0,0,0,0,0,0,0,0,0,0] //]
Example 2:
getAllHitPointsDamage (vehicle player); //[ //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], //[0,0,0,0,0,0,0,0,0,0,0,0,0,0] //]

Additional Information

See also:
setHitPointDamagegetHitPointDamagesetHitIndexgetHitIndexsetHitgetHitsetDamagedamage

Notes

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