getAllUnitTraits: Difference between revisions

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(Combined Syntax 1 and 2)
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|version1= 2.00
|version1= 2.00


|arg= <!-- local, to be confirmed -->
|arg= local


|gr1= Object Manipulation
|gr1= Object Manipulation
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|seealso= [[getUnitTrait]] [[setUnitTrait]]
|seealso= [[getUnitTrait]] [[setUnitTrait]]
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{{Note
|user= Unknown
|text= Local argument assumed, may need confirmation
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Revision as of 04:54, 27 November 2023

Hover & click on the images for description

Description

Description:
Returns unit traits (native or set by setUnitTrait).
Groups:
Object Manipulation

Syntax

Syntax:
getAllUnitTraits unit
Parameters:
unit: Object or Arma 3 logo black.png2.16 String - a unit or a class name
Return Value:
Array of Arrays in format [name, value] where:

Examples

Example 1:
/* Could return something like this: [ ["Medic", false], ["Engineer", false], ["ExplosiveSpecialist", false], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1], ["test", "custom"] ] */ private _playerTraits = getAllUnitTraits player;
Example 2:
private _unitTraits = getAllUnitTraits _unit; private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement; private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;
Example 3:
Since Arma 3 logo black.png2.16:
/* [ ["Medic", false], ["Engineer", true], ["ExplosiveSpecialist", true], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1] ] */ hint str getAllUnitTraits "O_Engineer_F";

Additional Information

See also:
getUnitTrait setUnitTrait

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown - c
Date unknown
Local argument assumed, may need confirmation