getAllUnitTraits: Difference between revisions

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|s1= [[getAllUnitTraits]] unit
|s1= [[getAllUnitTraits]] unit


|p1= unit: [[Object]] or {{GVI|arma3|2.16|size= 0.75}} [[String]] - a unit or a class name
|p1= unit: [[Object]] or {{GVI|arma3|2.18|size= 0.75}} [[String]] - a unit or a class name


|r1= [[Array]] of [[Array]]s in format [name, value] where:
|r1= [[Array]] of [[Array]]s in format [name, value] where:
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</sqf>
</sqf>


|x3= Since {{GVI|arma3|2.16|size= 0.75}}:
|x3= Since {{GVI|arma3|2.18|size= 0.75}}:
<sqf>
<sqf>
/*
/*

Revision as of 16:11, 8 February 2024

Hover & click on the images for description

Description

Description:
Returns unit traits (native or set by setUnitTrait).
Groups:
Object Manipulation

Syntax

Syntax:
getAllUnitTraits unit
Parameters:
unit: Object or Arma 3 logo black.png2.18 String - a unit or a class name
Return Value:
Array of Arrays in format [name, value] where:

Examples

Example 1:
/* Could return something like this: [ ["Medic", false], ["Engineer", false], ["ExplosiveSpecialist", false], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1], ["test", "custom"] ] */ private _playerTraits = getAllUnitTraits player;
Example 2:
private _unitTraits = getAllUnitTraits _unit; private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement; private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;
Example 3:
Since Arma 3 logo black.png2.18:
/* [ ["Medic", false], ["Engineer", true], ["ExplosiveSpecialist", true], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1] ] */ hint str getAllUnitTraits "O_Engineer_F";

Additional Information

See also:
getUnitTrait setUnitTrait

Notes

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