getHitIndex: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
(Fix return value)
 
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 1.50
|version1= 1.50
|arg= global
|arg= global


Line 16: Line 17:
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point


|r1= [[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given)
|r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}})


|x1= <sqf>vehicle player getHitIndex 3;</sqf>
|x1= <sqf>vehicle player getHitIndex 3;</sqf>

Latest revision as of 15:57, 10 May 2023

Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number - before Arma 3 logo black.png1.94, Nothing was returned when an invalid selection was provided (now returns 0)

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamage damage

Notes

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