getHitIndex: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|= * " to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3|Game name=
| arma3
|1.50|Game version=
|1.50
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
| Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
* 0: no damage
* 0: no damage
* 1: full damage |DESCRIPTION=
* 1: full damage


| vehicle '''getHitIndex''' hitPartIndex|SYNTAX=
| vehicle '''getHitIndex''' hitPartIndex


|p1= vehicle : [[Object]] - vehicle to be queried |PARAMETER1=
|p1= vehicle : [[Object]] - vehicle to be queried
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER2=
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point


| [[Number]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] when invalid input is given) |RETURNVALUE=
| [[Number]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] when invalid input is given)


|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code>
|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code>


| [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO=
| [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]


}}
}}

Revision as of 01:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number (or, prior to Arma 3 v1.93.145625, Nothing when invalid input is given)

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section