joinAsSilent: Difference between revisions

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m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
Line 36: Line 36:
|x2= To get the position id:
|x2= To get the position id:
<code>getUnitPositionId = {
<code>getUnitPositionId = {
[[private]] ["_vvn", "_str"];
private ["_vvn", "_str"];
_vvn = [[vehicleVarName]] _this;
_vvn = [[vehicleVarName]] _this;
_this [[setVehicleVarName]] "";
_this [[setVehicleVarName]] "";

Revision as of 11:30, 13 May 2022

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Groups

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [[[createGroup]] west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
join joinAs joinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.