magazines: Difference between revisions

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| [[Array]] |RETURNVALUE=
| [[Array]] |RETURNVALUE=
| s2= [[magazines]] [vehicle, includeEmpty]        (Since Arma 3 v1.99.146475)|SYNTAX2=
|p21= [vehicle, includeEmpty]: [[Array]]  |PARAMETER21=
|p22= vehicle: [[Object]] - unit or vehicle.  |PARAMETER22=
|p23= includeEmpty (Optional): [[Boolean]] - [[true]] to include empty magazines. Default: [[false]]  |PARAMETER23=
| r2=[[Array]] |RETURNVALUE2=
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Revision as of 23:19, 28 June 2020

Hover & click on the images for description

Description

Description:
Returns array of type names of all vehicle's magazines. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
Groups:
Uncategorised

Syntax

Syntax:
magazines vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazines [vehicle, includeEmpty]        (Since Arma 3 v1.99.146475)
Parameters:
[vehicle, includeEmpty]: Array
vehicle: Object - unit or vehicle.
includeEmpty (Optional): Boolean - true to include empty magazines. Default: false
Return Value:
Array

Examples

Example 1:
_mags = magazines player

Additional Information

See also:
currentMagazinemagazinesTurretmagazinesDetailmagazinesAmmomagazinesAmmoFullammoweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it's last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.

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