magazines: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp


|1.75
|version1= 1.75
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Unit Inventory
|gr1= Unit Inventory
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|gr2= Vehicle Inventory
|gr2= Vehicle Inventory


| Returns array of type names of all vehicle's magazines.
|descr= Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine.
 
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine.


| '''magazines''' vehicle
| '''magazines''' vehicle


|p1 = vehicle: [[Object]] - unit or vehicle
|p1 = vehicle: [[Object]] - Unit or vehicle


| [[Array]]
|r1= [[Array]]


|s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|1.99.146475|y}}
|s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|2.00|y}}


|p21= vehicle: [[Object]] - unit or vehicle
|p21= vehicle: [[Object]] - Unit or vehicle


|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true|True]] to include empty magazines


| r2=[[Array]]
|r2= [[Array]]
   
   
|x1= <code>_mags = magazines [[player]]</code>
|x1= <code>_mags = [[magazines]] [[player]];</code>


|seealso= [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]]
|seealso= [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]]
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<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
<dd class="note">
In '''OFP v1.96''', if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition into it is last magazine.
In {{GVI|ofp|1.96}}, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition into it is last magazine.
</dd>
</dd>


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<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 12:09, 27 March 2021

Hover & click on the images for description

Description

Description:
Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - Unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazines [vehicle, includeEmpty] Template:Since
Parameters:
vehicle: Object - Unit or vehicle
includeEmpty: Boolean - (Optional, default false) True to include empty magazines
Return Value:
Array

Examples

Example 1:
_mags = magazines player;

Additional Information

See also:
currentMagazinemagazinesTurretmagazinesDetailmagazinesAmmomagazinesAmmoFullammoweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In Logo A0.png1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.