selectionNames: Difference between revisions

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{{RV|type=command
{{RV|type=command
|game1= arma3
|game1= arma3
|version1= 1.58
|version1= 1.58
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|descr= Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0). Alternative syntax allows to select LOD by name or by [[LOD_resolutions|LOD resolution]].
|descr= Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0). Alternative syntax allows to select LOD by name or by [[LOD_resolutions|LOD resolution]].
{{Feature|Important|Sometimes internally "ViewGeometry" could be <nowiki>==</nowiki> "Geometry" and "FireGeometry" could be <nowiki>==</nowiki> "ViewGeometry". In order to pinpoint the actual LOD, use [[allLODs]] and [[LOD_resolutions|LOD resolution]] as argument for selecting the LOD}}
{{Feature|Important|Sometimes internally "ViewGeometry" could be <nowiki>==</nowiki> "Geometry" and "FireGeometry" could be <nowiki>==</nowiki> "ViewGeometry". In order to pinpoint the actual LOD, use [[allLODs]] and [[LOD_resolutions|LOD resolution]] as argument for selecting the LOD}}
|s1= [[selectionNames]] object
 
|s1= [[selectionNames]] object


|p1= object: [[Object]]
|p1= object: [[Object]]
|r1= [[Array]] - List of selection names
|r1= [[Array]] - List of selection names


|s2= object [[selectionNames]] LOD {{Since|arma3|1.99.146486|true}}
|s2= object [[selectionNames]] LOD {{Since|arma3|1.99.146486|y}}
 
|p21= object: [[Object]]
|p21= object: [[Object]]
|p22= LOD: [[String]] - name or [[Number]] - resolution. [[String]] could be one of :  
 
|p22= LOD: [[String]] - name or [[Number]] - resolution. [[String]] could be one of:  
* "Memory"
* "Memory"
* "Geometry"
* "Geometry"
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* "ViewGeometry" (''since Arma 3 v2.06.147636'')
* "ViewGeometry" (''since Arma 3 v2.06.147636'')
When [[Number]] is used, command searches for a LOD with the similar [[LOD_resolutions|resolution]]
When [[Number]] is used, command searches for a LOD with the similar [[LOD_resolutions|resolution]]
|r2= [[Array]] - List of selection names
|r2= [[Array]] - List of selection names


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|seealso= [[createSimpleObject]], [[hideSelection]], [[selectionPosition]], [[namedProperties]], [[animationNames]], [[allLODs]], [[LOD resolutions]]
|seealso= [[createSimpleObject]], [[hideSelection]], [[selectionPosition]], [[namedProperties]], [[animationNames]], [[allLODs]], [[LOD resolutions]]
|
}}
}}

Revision as of 00:29, 14 June 2021

Hover & click on the images for description

Description

Description:
Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0). Alternative syntax allows to select LOD by name or by LOD resolution.
Sometimes internally "ViewGeometry" could be == "Geometry" and "FireGeometry" could be == "ViewGeometry". In order to pinpoint the actual LOD, use allLODs and LOD resolution as argument for selecting the LOD
Groups:
Object Manipulation

Syntax

Syntax:
selectionNames object
Parameters:
object: Object
Return Value:
Array - List of selection names

Alternative Syntax

Syntax:
object selectionNames LOD Template:Since
Parameters:
object: Object
LOD: String - name or Number - resolution. String could be one of:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
  • "ViewGeometry" (since Arma 3 v2.06.147636)
When Number is used, command searches for a LOD with the similar resolution
Return Value:
Array - List of selection names

Examples

Example 1:
_house= "Land_i_House_Small_02_V3_F" createVehicle _pos; selectionNames _house; // ["door_1","door_2","damt_1","door_handle_1","door_handle_2","glass_1_hide","glass_2_hide","glass_3_hide","glass_1_unhide","glass_2_unhide","glass_3_unhide","glass_4_hide","glass_4_unhide"]
Example 2:
selectionNames player; // ["spine","spine1","spine2","spine3","head","leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand","pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon","proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001","proxy:\a3\characters_f\proxies\binoculars.001","proxy:\a3\characters_f\proxies\launcher.001","launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001","proxy:\a3\characters_f\proxies\flag.001","proxy:\a3\characters_f\proxies\equipment.001","proxy:\a3\characters_f\proxies\backpack.001","proxy:\a3\characters_f\proxies\pistol_holstered.001","proxy:\a3\characters_f\proxies\head_male.001","proxy:\a3\characters_f\proxies\glasses.001","proxy:\a3\characters_f\proxies\headgear.001","proxy:\a3\characters_f\proxies\hair.001","proxy:\a3\characters_f\proxies\backpack2.001","proxy:\a3\characters_f\proxies\radio.001","body_proxy","head_proxy","lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3","lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3","righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3","righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3","injury_hands","camo","proxy:\a3\characters_f\heads\bysta.001","injury_legs","proxy:\a3\characters_f\proxies\hmd.001","hl","insignia","injury_body","clan"]
Example 3:
HitPart hit selections only:selectionNames player select { !(player selectionPosition [_x, "HitPoints"] isEqualTo [0,0,0]) }; // ["spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm","pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"]
Example 4:
Copy 5 LODs' selections:private _car = "B_MRAP_01_F" createVehicle getPos player; private _return = []; { _return pushBack (_x + ": " + str (_car selectionNames _x)); } forEach ["Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"]; copyToClipboard (_return joinString endl); /* Memory: ["light_r_end","drivewheel_axis","posun wheel_1_1","posun wheel_1_2","posun wheel_2_1","posun wheel_2_2","wheel_1_1_steering_axis","wheel_2_1_steering_axis","wheel_2_1_axis","wheel_2_2_axis","wheel_1_2_axis","wheel_1_1_axis","basic_damper_destruct_axis","pos cargo","pos cargo dir","pos driver","pos driver dir","circulumreference","zamerny","doplnovani","light_l_end","light_r","light_l","stopa pll","stopa plp","stopa ppl","stopa ppp","stopa zll","stopa zlp","stopa zpl","stopa zpp","exhaust_dir","exhaust_pos","osaveze","mph_axis","rpm_axis","fuel_axis","temp2_axis","temp_axis","pip1_pos","pip1_dir","pip4_dir","pip6_dir","pip5_dir","pip7_dir","pip4_pos","pip6_pos","pip7_pos","pip5_pos","dustfrontright","dustfrontleft","dustbackleft","dustbackright","light_r_flare","light_l_flare","light_r_flare2","light_l_flare2","wheel_1_1_bound","wheel_1_2_bound","wheel_2_1_bound","wheel_2_2_bound","door_1_axis","door_2_axis","door_3_axis","door_4_axis","pedal_thrust_axis","pedal_brake_axis","slingloadcargo1","slingloadcargo2","slingloadcargo3","slingloadcargo4","tow_front_l","tow_rear_r","tow_front_r","tow_rear_l","taskmarker_1_pos","bbox_1_2_pos","bbox_1_1_pos","bbox_2_1_pos","bbox_2_2_pos","pip_1_tl","pip_1_tr","pip_1_bl","pip_1_br","pip_4_tl","pip_4_tr","pip_4_bl","pip_4_br","pip_5_tl","pip_5_tr","pip_5_br","pip_5_bl"] Geometry: ["proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","damagehide","wheel_1_2_damper","wheel_1_1_damper","wheel_2_2_damper","wheel_2_1_damper"] FireGeometry: ["wheel_2_2_hide","wheel_1_2_hide","wheel_1_1_hide","wheel_2_1_hide","damagehide","glass2","glass3","glass1","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","proxy:\a3\data_f\proxies\passenger_mrap_01_back\cargo.002","proxy:\a3\data_f\proxies\passenger_generic01_foldhands\cargo.003","proxy:\a3\data_f\proxies\passenger_mrap_01_front\cargo.001","proxy:\a3\data_f\proxies\driver_offroad\driver.001","reserve_wheel","zbytek","glass4","glass5","glass6","hit_engine","hit_fuel","hit_hull","door_1_hide","door_3_hide"] LandContact: ["wheel_2_1_damper_land","wheel_1_2_damper_land","wheel_2_2_damper_land","wheel_1_1_damper_land"] HitPoints: ["wheel_2_1_steering","wheel_2_2_steering","wheel_1_2_steering","wheel_1_1_steering","motor","karoserie","light_r","light_l","glass2","palivo","glass3","glass1","wheel_reserve_hit","light_r2","light_l2","zbytek","door_1","door_2","door_3","door_4","glass4","glass5","glass6","hit_engine_point","hit_fuel_point","hit_hull_point"] */
Example 5:
Select "Memory" LOD by its resolution:private _memoryLODNamedSelections = player selectionNames 1e15;

Additional Information

See also:
createSimpleObjecthideSelectionselectionPositionnamedPropertiesanimationNamesallLODsLOD resolutions

Notes

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