setBehaviourStrong: Difference between revisions

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(see also)
(Fixed AI link)
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* "COMBAT"
* "COMBAT"
* "STEALTH".
* "STEALTH".
See [[AIBehaviour]] for details of the effect of this command on AI units. For Arma 3 see [[Arma 3 AI Behavior]].
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} |DESCRIPTION=
|DESCRIPTION=
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| groupName [[setBehaviourStrong]] behaviour |SYNTAX=
| groupName [[setBehaviourStrong]] behaviour |SYNTAX=


|p1= groupName: [[Group]] or [[Object]] - unit from the group |PARAMETER1=
|p1= groupName: [[Group]] or [[Object]] - unit from the group |PARAMETER1=


|p2= behaviour: [[String]] |PARAMETER2=
|p2= behaviour: [[String]] |PARAMETER2=
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviour]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
| [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


}}
}}

Revision as of 17:13, 23 September 2019

Hover & click on the images for description

Description

Description:
Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
Behaviour descriptionAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

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Notes

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