setCombatMode: Difference between revisions

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| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also
| [[Arma_3_AI_Behavior#Combat_modes_.28ROE.29|Arma 3 Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[ArmA:_AI_Combat_Modes|ArmA Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also


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Revision as of 06:22, 25 April 2018

Hover & click on the images for description

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" = Never fire
  • "GREEN" = Hold fire - defend only
  • "WHITE" = Hold fire, engage at will
  • "YELLOW" = Fire at will
  • "RED" = Fire at will, engage at will
See Arma AI Engagement rules for more informations on combat modes.
Groups:
Uncategorised

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE";

Additional Information

See also:
Arma 3 Combat ModesUse in WaypointsArmA Combat ModescombatModebehavioursetBehaviourskillsetSkillCfgAISkill

Notes

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Only post proven facts here! Add Note

Notes

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