setCombatMode: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| ofp |= Game name
| ofp |= Game name
|1.00|= Game version
|1.00|= Game version
|arg= local|= Arguments in MP
|arg= local|Multiplayer Arguments=
|eff= global|= Effects in MP
|eff= global|Multiplayer Effects=
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Revision as of 12:12, 5 August 2019

Hover & click on the images for description

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" = Never fire
  • "GREEN" = Hold fire - defend only
  • "WHITE" = Hold fire, engage at will
  • "YELLOW" = Fire at will
  • "RED" = Fire at will, engage at will
See Combat Modes for more information on combat modes.
Groups:
Uncategorised

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE";

Additional Information

See also:
Combat ModesUse in WaypointscombatModebehavioursetBehaviourskillsetSkillArma 3 AI Skill

Notes

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Notes

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