setCombatMode: Difference between revisions

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(improved description of different states; removed "defend only" from green as there is no special behavior for green - its only keep formation as with blue and white)
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| Sets AI [[Group | group]] combat mode (engagement rules). Mode may be one of the following:  
| Sets AI [[Group | group]] combat mode (engagement rules). Mode may be one of the following:  
* <tt>"BLUE"</tt> : Never fire
* <tt>"BLUE"</tt> : Never fire, keep formation
* <tt>"GREEN"</tt> : Hold fire - defend only
* <tt>"GREEN"</tt> : Hold fire, keep formation
* <tt>"WHITE"</tt> : Hold fire, engage at will
* <tt>"WHITE"</tt> : Hold fire, engage at will/loose formation
* <tt>"YELLOW"</tt> : Fire at will
* <tt>"YELLOW"</tt> : Fire at will, keep formation
* <tt>"RED"</tt> : Fire at will, engage at will
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
See [[Combat Modes]] for more information on combat modes.
See [[Combat Modes]] for more information on combat modes.
|DESCRIPTION=
|DESCRIPTION=

Revision as of 08:28, 1 January 2020

Hover & click on the images for description

Description

Description:
Sets AI group combat mode (engagement rules). Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
Uncategorised

Syntax

Syntax:
group setCombatMode mode
Parameters:
group: Group or Object. If the argument is unit Object, unit's current group is used.
mode: String - See description
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE";

Additional Information

See also:
Combat ModesUse in WaypointscombatModebehavioursetBehaviourskillsetSkillArma 3 AI Skill

Notes

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Notes

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