setCombatMode: Difference between revisions

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* "RED" {{=}} Fire at will, engage at will
* "RED" {{=}} Fire at will, engage at will
See [[Combat Modes]] for more information on combat modes.
See [[Combat Modes]] for more information on combat modes.
|= Description
|DESCRIPTION=
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| groupName [[setCombatMode]] mode |= Syntax
| groupName [[setCombatMode]] mode |SYNTAX=


|p1= groupName: [[Object]] or [[Group]] |= Parameter 1
|p1= groupName: [[Object]] or [[Group]] |PARAMETER1=


|p2= mode: [[String]] |= Parameter 2
|p2= mode: [[String]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_group1 [[setCombatMode]] "BLUE";</code> |= Example 1
|x1= <code>_group1 [[setCombatMode]] "BLUE";</code> |EXAMPLE1=
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| [[Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |= See also
| [[Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


}}
}}

Revision as of 15:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" = Never fire
  • "GREEN" = Hold fire - defend only
  • "WHITE" = Hold fire, engage at will
  • "YELLOW" = Fire at will
  • "RED" = Fire at will, engage at will
See Combat Modes for more information on combat modes.
Groups:
Uncategorised

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE";

Additional Information

See also:
Combat ModesUse in WaypointscombatModebehavioursetBehaviourskillsetSkillArma 3 AI Skill

Notes

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Notes

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